Monthly Archives: September 2011
Process Flowchart
Posted by on September 27, 2011
Here is a flowchart that shows the process our group will take to complete our project.
Game Feature List
Posted by on September 21, 2011
Here is a feature list that our group came up with during class. Two categories that we came up that encompassed the majority of our game were Mobile Game and the Tragedy of Commons. Under these categories each one had their own features that would be incorporated into the game.
Mobile Game:
- High Score
- Connectivity
- Controls
- Touch Controls
Tragedy of Commons:
- Grid Level
- Digging
- Mine Shaft Collapse
- Mining
- Gold or No Gold
- Mine Shaft Supports
Miner Madness Concept Document
Posted by on September 20, 2011
Miner Madness Concept Document
This is the concept document for project one.
In Class Mini-Game: Pool
Posted by on September 12, 2011
Assignment instructions:
Requirements: card game, verb- launching, value- responsibility (accountability for the outcome of a situation), challenge – pollution (toxic substances that make people unhealthy and damage the air, soil, and water).
Results:
Pool is a card game where two players compete against each other to see who can end up with the cleanest pool. Play consists of players completing 3 three turn cycles including an additional turn. Each cycle consists of three different tasks: draw (draw a card from the pile), look (look at a card in your pool), pass (pass a player’s card to the other player). The game consists of two different kinds of cards, water cards and pollution cards. Each task cannot be completed more than once in each cycle. For example in a player’s first three turns, a player can only draw once, look once, and pass once in any order. After the third turn the cycle restarts and play continues for another two cycles. Once the three cycles are completed each player receives an additional turn and can choose from any of the tasks to choose from.
Once play is completed player’s flip over their four cards to reveal who has the cleanest pool. The winner is decided by the player who has the least amount pollution cards in their pool. Play usually lasts between 5-10 minutes for every game.
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