Dark Hack Progress

For the past week I have been working on a few things for the newly named game Dark Hack.

The first part of the week I spent my time creating and designing new levels that can be put into the game or split up and “chunked out” to other levels.

The first level players must catch a sticky bullet and break through a barrier that’s in their way. Next they must jump over a block and avoid turret fire before jumping on platforms to make it on top of the level. Finally after avoiding several homing bullets and deflector bullets, players must catch a sticky bullet from the final turret and break the block in the floor to access the end of the level. The second level players must first catch a sticky bullet mid air and aim it to destroy a breakable barrier. Next players jump up a series of platforms while avoiding a turrets fire. Next players must jump across and opening in the ground and finally avoid three turrets to escape towards the finish line. The final level players have several turrets firing at them at once. One is a sticky, two deflector and one homing bullet turret. Players can break the barrier several ways by either catching a sticky or deflecting a homing or deflector bullet. Once players pass this portion they must use the deflector bullet to allow two blocks fall that they can then use to access the end of the level. Final note here is that all art inside the levels to this point has been placeholder.

The remainder of the week has been spent on trying to get a menu system into the game. Here are the menus that I have been working on. Note menus will have a background image attached.

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