Category Archives: In-Class Work
Post Mortem Post
Posted by on December 8, 2011
Here are three questions that were presented to us during class and told to think about and prepare ourselves for the future.
1. What is one thing that you could have known before class started to make things easier?
– One thing that I could have known to make things easier this semester was how to implement art and sound into Unity. I didn’t know how to implement sound into Unity earlier in the semester but learned this past week. If I would have known I could have helped out with the sound end of Dark Hack earlier on and got all the sound teams work in. As for the art, I’m not entirely sure how to properly install it in. For example placing textures into a scene properly so they won’t warp or distort.
2. What was the most valuable learning experience this semester?
– This would have to be working in a small group with around 6 people and having outside people working with you. This really helped me see what a small team environment is like and how it functions. It may be a little chaotic at times and stressful but its worth it in the end when you produce something that’s smaller but has a big impact. I plan on next semester taking on a larger role in the class to become more of a leader or outspoken person in order for things to get done on time.
3. What is one thing that you don’t want to forget for next semester?
– The most important thing that I don’t want to forget is the time it takes to implement everything within the game. It took more time that I had originally thought and now know that dividing up tasks in the team is extremely important. This is important because then that one person can explore that aspect of the game longer and find any unknown bugs quicker and easier and can also solve them on their own.
Presentation Notes
Posted by on December 8, 2011
Here are some notes about the way I present myself during presentations during class:
1. The first thing that me and my team could do is all present ourselves better during the presentation. By this I mean little things like not looking back at the screen or looking down at the computer to see what is on it. Also another thing that I tend to do is fidget around when I’m not talking, for example like mess with my hands and arms and also sometimes make facial expressions that take me out of the presentation. Finally I could focus more on people involved in the presentation and listen clearly to what they have said and maybe add to their points.
2. The next thing that me and my team could do is better prepare for the presentation. The one thing that I tend to do is practice for a couple hours to just get what want I want to say clear in my head. But I believe that when the time comes I could still be better prepared for that moment. I would also like to memorize my place in the presentation better so that I know exactly when to start talking instead of looking at the screen.
3. The last thing that I could do is a mental thing which is to focus more on the presentation and not worry so much about what might happen. I just need to relax and go with the flow and then everything should come out to work just fine.
Process Flowchart
Posted by on September 27, 2011
Here is a flowchart that shows the process our group will take to complete our project.
Game Feature List
Posted by on September 21, 2011
Here is a feature list that our group came up with during class. Two categories that we came up that encompassed the majority of our game were Mobile Game and the Tragedy of Commons. Under these categories each one had their own features that would be incorporated into the game.
Mobile Game:
- High Score
- Connectivity
- Controls
- Touch Controls
Tragedy of Commons:
- Grid Level
- Digging
- Mine Shaft Collapse
- Mining
- Gold or No Gold
- Mine Shaft Supports
In Class Mini-Game: Pool
Posted by on September 12, 2011
Assignment instructions:
Requirements: card game, verb- launching, value- responsibility (accountability for the outcome of a situation), challenge – pollution (toxic substances that make people unhealthy and damage the air, soil, and water).
Results:
Pool is a card game where two players compete against each other to see who can end up with the cleanest pool. Play consists of players completing 3 three turn cycles including an additional turn. Each cycle consists of three different tasks: draw (draw a card from the pile), look (look at a card in your pool), pass (pass a player’s card to the other player). The game consists of two different kinds of cards, water cards and pollution cards. Each task cannot be completed more than once in each cycle. For example in a player’s first three turns, a player can only draw once, look once, and pass once in any order. After the third turn the cycle restarts and play continues for another two cycles. Once the three cycles are completed each player receives an additional turn and can choose from any of the tasks to choose from.
Once play is completed player’s flip over their four cards to reveal who has the cleanest pool. The winner is decided by the player who has the least amount pollution cards in their pool. Play usually lasts between 5-10 minutes for every game.
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